Video of Michael taking you through the Swish NLP technique.
Swish is an NLP technique to change how we think, feel and act. It’s an effective and efficient submodality change. It’s a way of telling our brains “This not That” and replacing something we don’t want with something we do want.
The Swish NLP Technique – step by step.
- Choose what you want to replace and create in your imagination a big bright image of it. Put it aside for the moment.
- Decide what you would prefer instead. Create an empowering image to represent it and feel free to add an appropriate soundtrack. Put it aside for the moment.
- Take the first image (what you want to get rid of) and make it even bigger and brighter. Put in front of you (you’ll be getting rid of it in its current form, shortly). Take the image of what you want instead and make it small and grey and put it far, far away in the distance.
- Now throw the bright image of what you don’t want far into the distance and notice it getting really small and the colour draining from it until you’re not sure if you can see it or not. Draw the image of what you want towards you so it quickly becomes bright and colourful. Let any sounds you’ve chosen rise in crescendo to add to the power of the now bright image.
Repeat 3-5 times, breaking state between each repetition.
With greatest thanks to Richard Bandler who created the original Swish technique. www.richardbandler.com
The next technique we will look at here is Time and Timelines.Register for Our Occasional Email Updates Book a 45 Minute Skype Session in Michael’s Online Diary The NLP and Coaching Seminar | Read more
Full NLP Techniques List
Key NLP Techniques Section Index
1: NLP Techniques
3: Amplify feelings
4: Bad memories (Dissolving)
5: Bad memories (Exploding)
6: Beliefs and belief change
7: Perceptual positions
8: Fast phobia cure
9: Hypnosis and meditation
11: Metaprogrammes, Profiles and Preferences
13. Progressive dissociation
14: Self Compassion
15: Senses and Sub-modalities
16. Six step re-framing
19. Swish (This technique)
20: Time and timeline
21. Visual Squash
22: Values and value rules